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Emulating a real drummer with virtual instruments

Reason has a built-in tool that's quite useful for imparting realistic human feel to drum, and other, MIDI parts, called the ReGroove Mixer. I'm guessing other DAWs probably have something similar.

Basically, you feed a reference audio or MIDI clip that has the desired feel into the ReGroove Mixer, then adjust how much of that groove to apply to individual MIDI tracks in your project. The ReGroove mixer then applies the reference clip's timing offsets and dynamics to the track based on your settings, and voila! instant human feel.

The cool thing about the ReGroove Mixer is you can feed it up to 32 different reference clips, and choose how to distribute them among the tracks in your project. You can for example, take a snippet of a Herbie Hancock piano solo, and apply the same feel to your keyboard parts. A Bill Bruford drum groove and apply it to your drums. A Paul McCartney bass line and apply the same timing and dynamics to your bass parts. And so on... Obviously, if you go too crazy with it, things can get a little messy. But used judiciously, it can breathe instant life into quantized MIDI parts.

The only problem I have with the ReGroove Mixer, and why I don't use it all that often, is there's no easy way to know in advance what kind of effect a reference clip will have. It would be great to be able to browse through some sort of visual reference to get an idea of what kind of timing offsets and dynamics each reference clip would apply. As it is now, there's a lot of trial and error listening involved in finding the right groove(s) for a particular piece.

But still, it's a pretty effective tool, and one of the better "humanizer" gadgets I've worked with.
 
As a drummer I will play the part on the keyboard or drum pad or whatever. You can get away with a lot of quantization on drums, but not being static/repetitive in articulation and accentuation.
This is the way. I usually just play the drum parts on a keyboard in real time and quantize to 70 or 80 percent. As much as possible, play the entire kit at once for most realistic results.

Takes a bit of practice, but just use any drum sets in GM format and you can change kits easily by just loading different libraries, even after the part is finished.

I am not a drummer as far as being able to play a real drum kit with any proficiency, but I have studied how drummers play and respect their craft. Spend a day or so learning this technique and you'll never have to spend time looking for a beat.

EDIT:

To start, load up a GM (General MIDI formatted) drum kit.

Left hand:

Middle finger of left hand on C1, which should be a kick.
Index finger of left hand on D1, snare (C#1 is sidestick and E1 might be a rim shot).

Right hand:

HiHats are F#1 (closed), G#1 (half open), and A#1, (open). Use your thumb and index finger alternating on the F#1 for the closed Hi Hat, and your ring finger for the A#1 open hat.

Crashes are usually on C#2, and you can just whack that with your pinky when you need to.
 
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Can always try this at home...

They really lock towards the end




I was looking for an interview where I thought I remember Christylez Bacon discussing recording your own voice beat box for drums in a DAW, and then going back matching that with drum/percussion samples to taste…couldn’t find it but another idea for those who don’t play drums but want a human and spontaneous feel.
 
I was looking for an interview where I thought I remember Christylez Bacon discussing recording your own voice beat box for drums in a DAW, and then going back matching that with drum/percussion samples to taste…couldn’t find it but another idea for those who don’t play drums but want a human and spontaneous feel.
Great idea. Most DAWs are capable of getting MIDI from audio, and a bit of pitch correction on the audio will give you enough separation to make mapping to drum sounds easy.

You could also take chopsticks and drum on what's around you, and record that for similar processing.
 
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