CrimsonWarlock
Active member
I've been thinking a while now of writing about my approach to this, so here goes...
In my main style of music, which is symphonic/progressive/psychedelic rock (with lots of other influences), convincing drum parts are kind of necessary. Not having access to a real drummer, let alone a good sounding space to record live drums, I'm relegated to using virtual drum solutions. There are many great sounding sampled drum kits available, but the real challenge is the programming. Getting convincing results takes a lot of programming work, and although several drum VSTIs come with libraries of MIDI-tracks, these approaches never get me to the wonderful happy accidents of a real drummer slightly improvising around the base beat.
For a while now, I've been experimenting with Reason's BeatMap player. It's called an algorithmic drummer, it generates drum patterns that modify when moving a pointer across a "map". The killer feature is that you can modulate this position, and in addition also the density of each drum. By finding the base rhythm, and then constantly modulating slightly around this central "location", the resulting drum part is constantly "improvising" around the base drum track.
This alone gives a very organic and human-like result. However, to get the results even better, I generate several drum tracks for each part of my song, and then pick the best parts of each generated track and compose the final drum track from those parts. It is like asking a drummer to play several drum ideas for each song part, and picking the best from that. Of course, there is some corrective programming involved afterward, but that is a minor effort in comparison to programming everything by hand.
The results are stunning, tmo, and I hope to post a track soon, that demonstrates this.
So, what are your tricks to get great drum tracks?
In my main style of music, which is symphonic/progressive/psychedelic rock (with lots of other influences), convincing drum parts are kind of necessary. Not having access to a real drummer, let alone a good sounding space to record live drums, I'm relegated to using virtual drum solutions. There are many great sounding sampled drum kits available, but the real challenge is the programming. Getting convincing results takes a lot of programming work, and although several drum VSTIs come with libraries of MIDI-tracks, these approaches never get me to the wonderful happy accidents of a real drummer slightly improvising around the base beat.
For a while now, I've been experimenting with Reason's BeatMap player. It's called an algorithmic drummer, it generates drum patterns that modify when moving a pointer across a "map". The killer feature is that you can modulate this position, and in addition also the density of each drum. By finding the base rhythm, and then constantly modulating slightly around this central "location", the resulting drum part is constantly "improvising" around the base drum track.
This alone gives a very organic and human-like result. However, to get the results even better, I generate several drum tracks for each part of my song, and then pick the best parts of each generated track and compose the final drum track from those parts. It is like asking a drummer to play several drum ideas for each song part, and picking the best from that. Of course, there is some corrective programming involved afterward, but that is a minor effort in comparison to programming everything by hand.
The results are stunning, tmo, and I hope to post a track soon, that demonstrates this.
So, what are your tricks to get great drum tracks?